
An 8-Week Guided Tabletop Role-Playing Campaign for Grades 5–8
Camp Bloodmoon is an original, story-driven tabletop role-playing campaign designed for focus, imagination, and collaboration.
This is an in-person experience. Players meet weekly around one shared table to explore a physical game world using maps, miniatures, and hands-on tools—guided by an educator and professional game designer. There are no screens for players, no remote sessions, and no drop-ins. The same group plays through a complete eight-week campaign together.

Camp Bloodmoon is built as a deliberate, analog experience in a small studio setting, where attention stays on the table and the story unfolds through discussion, problem-solving, and shared decisions.
Players work together, track information, and progress through a structured narrative designed to be accessible while still feeling rich and immersive. The campaign is guided throughout, with clear expectations, consistent pacing, and a focus on collaboration rather than competition.

The Keep is the physical heart of Camp Bloodmoon.
This is where players gather each week around a single, custom interactive gaming table to explore the world together. Maps, terrain, and objects are laid out physically, creating a shared space where players can see, plan, and react in real time.
The Keep is designed to support focus, collaboration, and imagination. There are no screens for players, no remote connections, and no distractions—just a table, the tools of the world, and the group working together.
It’s part game space, part workshop, and part story hub—where decisions are made, discoveries are tracked, and the campaign unfolds week by week.
The story of Camp Bloodmoon stretches across time.
What begins in the forests of 1700s colonial America—fur trappers, forgotten trails, and early settlements—echoes forward into the modern day, where abandoned camps, old structures, and buried secrets refuse to stay buried.
As the Blood Moon rises, the line between eras blurs. Legends resurface. Familiar places become dangerous. Strange creatures emerge.
Players may encounter feral, highly intelligent raccoons, reanimated figures wandering the woods, corrupted guardians, and powerful bosses tied to the history of the land. Locations may reveal different truths depending on when—or how—they are discovered.
The tone is mysterious, strange, and occasionally dark, balanced with humor, exploration, and problem-solving.
Think Stranger Things × Gravity Falls—but built as a tabletop world you step into, not just watch.

Over eight weeks, players create original characters, develop skills, solve challenges, and advance a shared story from beginning to end. Sessions build on one another, with discoveries, relationships, and consequences carrying forward week to week.
The campaign is structured and guided throughout, allowing players to focus on creativity, teamwork, and decision-making without needing prior tabletop or role-playing experience.

Enrollment includes:
$495 per student
Enrollment is by full campaign only.
Next story arc begins February 8
Please reach us at thegrassynoel@me.com if you cannot find an answer to your question.
Camp Bloodmoon is an 8-week, in-person tabletop story experience for grades 5–8.
Players create original characters, explore a shared mystery, and make choices that permanently shape the story world.
This is a guided, educator-led experience — not a drop-in game.
Camp Bloodmoon meets once per week for approximately 2 hours with the same group each session.
Because the story builds week to week, regular attendance is important. Missed sessions can be caught up, but the experience works best when players commit to the full arc.
Groups are intentionally small (up to 8 players) so every child has a voice, agency, and meaningful impact on the story.
No prior tabletop or D&D experience is required.
Rules and systems are taught naturally as the game unfolds.
Experienced players are welcome, but no one has an advantage simply for “knowing the game.”
Players design original characters with guidance at the start of the campaign. Characters grow and change based on decisions, discoveries, and consequences — not just dice rolls.
Each player receives a custom 3D-printed miniature of their character and custom character sheet to keep.
All materials are provided, including:
Players do not need to bring anything except imagination and curiosity.
Camp Bloodmoon is designed specifically for middle-school students.
While the story includes mystery and suspense, content is age-appropriate and guided. Respect for others, the space, and the experience is expected at all times.
Boundaries are discussed openly, and no player is ever pushed into uncomfortable situations.
Short answer- Sorta...
Camp Bloodmoon is atmospheric and mysterious — not graphic or disturbing.
Think tension, secrets, and discovery rather than horror movies or shock content.
Camp Bloodmoon is not a drop-in or open-ended game.
It is:
Choices matter, and consequences carry forward.
Players keep:
Some story elements may even carry into future campaigns.
If you’re unsure whether Camp Bloodmoon is the right fit, feel free to reach out. I’m happy to answer questions — and I’ll say so honestly if it’s not the right experience for your child.
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