
An 8-Week Guided Tabletop Role-Playing Campaign for Grades 5–8
Camp Bloodmoon is an original, story-driven tabletop role-playing campaign designed for focus, imagination, and collaboration.
This is an in-person experience. Players meet weekly around one shared table to explore a physical game world using maps, miniatures, and hands-on tools—guided by an educator and professional game designer. There are no screens for players, no remote sessions, and no drop-ins. The same group plays through a complete eight-week campaign together.

Camp Bloodmoon is built as a deliberate, analog experience in a small studio setting, where attention stays on the table and the story unfolds through discussion, problem-solving, and shared decisions.
Players work together, track information, and progress through a structured narrative designed to be accessible while still feeling rich and immersive. The campaign is guided throughout, with clear expectations, consistent pacing, and a focus on collaboration rather than competition.

The Keep is the physical heart of Camp Bloodmoon.
This is where players gather each week around a single, custom interactive gaming table to explore the world together. Maps, terrain, and objects are laid out physically, creating a shared space where players can see, plan, and react in real time.
The Keep is designed to support focus, collaboration, and imagination. There are no screens for players, no remote connections, and no distractions—just a table, the tools of the world, and the group working together.
It’s part game space, part workshop, and part story hub—where decisions are made, discoveries are tracked, and the campaign unfolds week by week.
The story of Camp Bloodmoon stretches across time.
What begins in the forests of 1700s colonial America—fur trappers, forgotten trails, and early settlements—echoes forward into the modern day, where abandoned camps, old structures, and buried secrets refuse to stay buried.
As the Blood Moon rises, the line between eras blurs. Legends resurface. Familiar places become dangerous. Strange creatures emerge.
Players may encounter feral, highly intelligent raccoons, reanimated figures wandering the woods, corrupted guardians, and powerful bosses tied to the history of the land. Locations may reveal different truths depending on when—or how—they are discovered.
The tone is mysterious, strange, and occasionally dark, balanced with humor, exploration, and problem-solving.
Think Stranger Things × Gravity Falls—but built as a tabletop world you step into, not just watch.

Over eight weeks, players create original characters, develop skills, solve challenges, and advance a shared story from beginning to end. Sessions build on one another, with discoveries, relationships, and consequences carrying forward week to week.
The campaign is structured and guided throughout, allowing players to focus on creativity, teamwork, and decision-making without needing prior tabletop or role-playing experience.

Enrollment includes:
$495 per student
Enrollment is by full campaign only.
Next story arc begins February 8
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